The Storm Lane is a two lane bowling arcade machine built for commercial venues that need to move a queue, not just attract a crowd. Two independent lanes let two players roll at the same time, each with its own vertical HD screen. Real balls, real rolling action, digital pin physics and automatic ticket payout turn a walk-by into a repeat player.
Unlike single-lane bowling games that force players to take turns, the Storm Lane doubles throughput per square metre: two coins, two players, one cabinet, one simultaneous game.
Two independent lanes, two players at once. Both lanes run their own game session. There is no waiting queue inside the cabinet — while one player aims, the other is already rolling. For a busy FEC floor, that is double the coin-in per cabinet hour.
One vertical HD screen per lane. Each lane has its own vertical HD display, so gameplay, live scoring and the frame counter stay readable for both players at the same time.
Real ball, digital target. Players roll a physical ball down a real lane. Sensors translate the ball's path into on-screen pin action, so the game keeps the physical satisfaction of bowling while the software handles targets, physics and scoring automatically.
Automatic ticket payout. Score converts to tickets at the end of each frame, dispensed from the twin ticket outlets. Ticket redemption is what converts a one-time player into a three-game player.
A 313 × 204 × 275 cm anchor piece. Large enough to read as an attraction from across the hall, and to pull foot traffic toward the bowling zone instead of being lost among cabinets.
400 W power draw, 110–240 V. Wide-voltage input covers US, EU and Latin American power standards without a step-down transformer, and the low draw keeps running cost predictable.
Built for continuous commercial use. Wooden and plastic cabinet construction with an acrylic-lit top marquee and LED lane lighting — specified for venues running 12-hour days, seven days a week.
Coin, token or card operation. Runs on coins, tokens or a venue card system. No attendant is required to start a game.
| Parameter | Specification |
|---|---|
| Product name | Storm Lane |
| Machine type | Two lane bowling arcade machine |
| Players | 2 (head-to-head, simultaneous play) |
| Lanes | 2 independent lanes with LED lane lighting |
| Displays | 2 × vertical HD screens (one per lane) |
| Game modes | Single-player challenge / two-player head-to-head |
| Prize system | Ticket redemption, twin ticket outlets |
| Operation | Coin / token / venue card |
| Dimensions (L × W × H) | 313 × 204 × 275 cm |
| Weight | 280 kg |
| Power | 400 W |
| Voltage | 110–240 V |
| Material | Wooden + plastic cabinet, acrylic top marquee |
| Target venue | FEC, shopping mall, arcade chain, kids indoor playground, resort |
| Customisation | OEM / ODM — marquee graphics, cabinet colours, UI language, ticket ratio |
Family entertainment centres (FECs) — two players per cabinet means shorter waits and higher throughput during peak hours.
Shopping malls — the full-size cabinet works as a visible anchor that pulls passing traffic into the game zone.
Arcade chains and route operators — standardised 110–240 V power and coin/card operation simplify deployment across multiple sites.
Kids' indoor playgrounds — physical rolling action with simple scoring suits younger players; ticket payout supports prize counters.
Bowling-anchored venues and resorts — a compact bowling format for venues that cannot fit a full lane installation.