• Front view of the AMA ARCADE Flappy Bird ticket arcade machine, 250 cm two-player cabinet with dual button controls
  • Right side view of the Flappy Bird ticket arcade machine showing the 250 cm tower profile
  • Left side view of the Flappy Bird ticket arcade machine, full cabinet depth and wooden side panel
  • Flappy Bird Ticket Arcade Machine (2-Player) AMA ARCADE
  • Front view of the AMA ARCADE Flappy Bird ticket arcade machine, 250 cm two-player cabinet with dual button controls
  • Right side view of the Flappy Bird ticket arcade machine showing the 250 cm tower profile
  • Left side view of the Flappy Bird ticket arcade machine, full cabinet depth and wooden side panel
  • Flappy Bird Ticket Arcade Machine (2-Player) AMA ARCADE

Flappy Bird Ticket Arcade Machine (2-Player)

No.AMA9809
The Flappy Bird ticket arcade machine is a two-player skill-based redemption game by AMA ARCADE. One button controls the bird: green pipes pay 1 ticket, tower pipes pay 5, and beating the target score unlocks a 10 to 1,000 ticket bonus. The cabinet measures 97 x 76 x 250 cm, weighs 200 kg and draws 380 W.
Description

The Flappy Bird ticket arcade machine is a two-player, skill-based redemption game built for arcades, family entertainment centers (FEC), trampoline parks and mall game floors that need a fast-turnover ticket attraction. AMA ARCADE builds the cabinet as a 250 cm tower with a 97 × 76 cm base, so it holds one floor position while staying readable from across a busy game zone. Players tap one button to keep the bird airborne between pipes: green pipes pay 1 ticket, tower pipes pay 5, and beating the target score opens a skill bonus of 10 to 1,000 tickets. No randomizer decides the outcome.

At a Glance

Product type Ticket redemption arcade machine (skill-based)
Players 1 or 2, same screen, head-to-head
Control One button per player
Ticket output Green pipe 1 ticket / Tower pipe 5 tickets / Skill bonus 10–1,000 tickets
Cabinet size L97 × W76 × H250 cm
Footprint 0.74 m²
Weight 200 kg
Power 380 W
Materials Wooden cabinet, metal structural frame, plastic playfield parts
Typical location FEC, mall arcade, cinema lobby, bowling center, indoor playground

What This Machine Is, and Who It Is For

The unit sits in the redemption category, not the video game category. Reward is paid in tickets, the ticket count is set by how far the player travels before hitting a pipe, and the retail value of a ticket is set at the redemption counter. That split is what makes the machine manageable: payout cost lives in your ticket pricing policy, while the cabinet controls only how tickets are earned.

  • FEC operators adding a low-skill-floor, high-repeat attraction between prize and video zones.
  • Arcade operators replacing aging single-player video redemption units with a two-player cabinet in the same footprint.
  • Distributors and importers buying container quantities for the Latin American, Middle East and Southeast Asian markets.
  • Indoor playgrounds and family venues that need one compact ticket piece next to the redemption counter.

Gameplay: One Button, Four Decisions

The control set is a single button. There is no joystick, no menu and no tutorial screen, which keeps queue time short and lets children from about five years old play unassisted.

  1. Tap to flap. Press to lift the bird, release to let it glide down. Altitude is the only variable the player controls.
  2. Thread the green pipes. Each green gate cleared pays 1 ticket and keeps the run alive.
  3. Take the tower pipes. Tower gates are the higher-risk target and pay 5 tickets each.
  4. Beat the target score. Clearing the target opens the skill bonus tier, which scales from 10 up to 1,000 tickets.

Ticket ladder

Outcome Tickets Role in the payout design
Green pipe cleared 1 Keeps short runs from feeling like a loss
Tower pipe cleared 5 Pulls players past the first difficulty wall
Target score beaten 10 – 1,000 Gives the machine its jackpot story and a reason to re-queue

The ladder is stepped on purpose. One ticket keeps a beginner's run rewarding, five tickets create a reachable stretch goal, and the top tier supplies the number your staff will repeat to the next customer. Because the ticket's cash value is decided at your counter, the same cabinet works in a $0.10-per-ticket venue and in a premium mall location.

B2B Selling Points: What Operators Actually Buy

Feature Operational benefit
100% skill-based outcome, no RNG Payout disputes are settled by the play itself. Less staff intervention, and a mechanic that fits markets where redemption games must be predominantly skill-based.
Single-button control No instructions, no attendant, no learning curve. Shorter sessions per play, more plays per hour.
Two players on one screen Two paid plays per session from one floor position, plus the crowd effect of a head-to-head match.
Tiered ticket ladder (1 / 5 / 10–1,000) Rewards beginners and still gives regulars an unreached ceiling to chase.
250 cm tower cabinet Acts as its own signage in a crowded game floor; visible from the entrance sightline.
0.74 m² footprint for 2 players Higher revenue per square meter than two single-player cabinets.
380 W power draw Low electrical load for a lit, ticketed attraction; easy to add to an existing circuit.
Wooden housing, metal frame, plastic playfield parts Panels and playfield components can be replaced individually instead of swapping the cabinet.

Two Players, One Cabinet

Head-to-head play changes the economics more than the spec sheet suggests. A single-player cabinet converts one customer per session. The Flappy Bird ticket arcade machine converts two, on the same screen, in the same floor position, drawing the same power. The player who loses is the most likely next customer, and a close match holds a small crowd that becomes the next queue.

  • Revenue per position: two controls, two transactions, one footprint.
  • Dwell time: competitive pairs replay to settle a result; solo players stop when they miss.
  • Social pull: a visible score gap on one screen gives bystanders a reason to wait rather than walk past.
  • Labor: one machine to collect, refill and service instead of two.

Technical Specifications: Flappy Bird Ticket Arcade Machine

Dimensions (L × W × H) 97 × 76 × 250 cm
Footprint 0.74 m² (0.97 m × 0.76 m)
Net weight 200 kg
Power consumption 380 W
Materials Wooden cabinet, metal structural frame, plastic playfield components
Player configuration 1P or 2P, shared screen, simultaneous play
Reward mechanism Ticket payout: 1 / 5 tickets per gate, 10–1,000 ticket skill bonus

Site Planning: Footprint, Weight and Power

  • Floor load. 200 kg rests on the cabinet base. A ground-floor position is simple; on an upper floor, confirm the slab rating with the building's engineer before siting.
  • Height clearance. The unit is 250 cm tall. Leave clearance above it for service access and for lifting the top panel.
  • Access route. The 97 × 76 cm base must pass the door, corridor and lift opening with the crate in place. Check the narrowest point of the delivery path before ordering, not after.
  • Power. 380 W is a light load, roughly a large TV plus lighting. Confirm your local voltage and plug configuration with AMA ARCADE at quotation stage so the machine ships with the correct configuration.
  • Placement. Put it in the sightline of the redemption counter. Ticket-heavy games work best where the counter is visible, because the payout loop is what drives the next play.

Operating Cost and Payback Model

The figures below are an illustrative model, not a performance guarantee. Replace every input with your own venue data before using them in a business case.

Line Illustrative input Monthly
Paid plays 120 per day × 30 days 3,600 plays
Price per play $2.00 $7,200 gross
Ticket cost $0.35 per play −$1,260
Electricity 380 W × 10 h/day at $0.15/kWh −$17
Maintenance reserve 3% of gross −$216
Contribution before rent and labor ≈ $5,707

Payback in months = landed cost (machine + freight + duty) ÷ monthly contribution. Electricity is a rounding error at this wattage: 380 W running ten hours a day draws 3.8 kWh, about 114 kWh per month. The variables that actually move the result are plays per day and ticket cost per play, which is why the payout ladder matters more than the power spec.

Deployment Scenarios

  • Family entertainment center: position it between the video zone and the redemption counter, where a two-player queue can form visibly.
  • Mall arcade: use the 250 cm tower as a wayfinding marker at the entrance to the game floor.
  • Trampoline park or indoor playground: a low-skill-floor ticket game for siblings waiting on a session slot.
  • Cinema lobby, bowling center, family restaurant: one compact cabinet with two plays per session and a visible jackpot tier.

Supply and Ordering from AMA ARCADE

AMA ARCADE supplies the Flappy Bird ticket arcade machine factory-direct, in single units for venue testing and in container quantities for distributors. Cabinets are built from a wooden housing, metal structural frame and plastic playfield components, with the ticket mechanism and playfield configured per order.

For operators who need a compact two-player ticket attraction with a skill ceiling high enough to keep regulars chasing the bonus, this Flappy Bird ticket arcade machine adds a redemption position without adding floor space. Send your target cost per ticket, destination port and quantity to AMA ARCADE for a wholesale quotation.

Shipping & Packaging Solutions

For B2B clients, timely and secure delivery of large equipment is vital. We've optimized our logistics and packaging to ensure your products arrive safely and on time.

Global Shipping Efficiency

We ship to 150+ countries, ensuring timely, reliable delivery for large orders through trusted logistics partners.

Custom Packaging Protection

Each product is packed with high-strength materials to prevent damage, with real-time photos for full transparency.

Protection Against Rough Handling

Shipments are labeled "Fragile" and use premium cushioning materials to safeguard your equipment from impact and vibration.

About AMA Amusement

Founded in 2009, AMA Amusement has over 17 years of experience in designing and manufacturing high-quality commercial arcade equipment. Our products are exported to over 150 countries, earning the trust of businesses worldwide. We specialize in both standard and custom solutions, offering OEM and ODM services to meet the unique needs of our clients. From arcade machines to VR equipment, we provide one-stop solutions that help businesses thrive in a competitive market. With a commitment to quality and customer satisfaction, AMA Amusement is your reliable partner for innovation and excellence in the amusement industry.

6000m²+

Showroom

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Production ine

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Industry experience

50+

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