The Flappy Bird ticket arcade machine is a two-player, skill-based redemption game built for arcades, family entertainment centers (FEC), trampoline parks and mall game floors that need a fast-turnover ticket attraction. AMA ARCADE builds the cabinet as a 250 cm tower with a 97 × 76 cm base, so it holds one floor position while staying readable from across a busy game zone. Players tap one button to keep the bird airborne between pipes: green pipes pay 1 ticket, tower pipes pay 5, and beating the target score opens a skill bonus of 10 to 1,000 tickets. No randomizer decides the outcome.
| Product type | Ticket redemption arcade machine (skill-based) |
| Players | 1 or 2, same screen, head-to-head |
| Control | One button per player |
| Ticket output | Green pipe 1 ticket / Tower pipe 5 tickets / Skill bonus 10–1,000 tickets |
| Cabinet size | L97 × W76 × H250 cm |
| Footprint | 0.74 m² |
| Weight | 200 kg |
| Power | 380 W |
| Materials | Wooden cabinet, metal structural frame, plastic playfield parts |
| Typical location | FEC, mall arcade, cinema lobby, bowling center, indoor playground |
The unit sits in the redemption category, not the video game category. Reward is paid in tickets, the ticket count is set by how far the player travels before hitting a pipe, and the retail value of a ticket is set at the redemption counter. That split is what makes the machine manageable: payout cost lives in your ticket pricing policy, while the cabinet controls only how tickets are earned.
The control set is a single button. There is no joystick, no menu and no tutorial screen, which keeps queue time short and lets children from about five years old play unassisted.
| Outcome | Tickets | Role in the payout design |
|---|---|---|
| Green pipe cleared | 1 | Keeps short runs from feeling like a loss |
| Tower pipe cleared | 5 | Pulls players past the first difficulty wall |
| Target score beaten | 10 – 1,000 | Gives the machine its jackpot story and a reason to re-queue |
The ladder is stepped on purpose. One ticket keeps a beginner's run rewarding, five tickets create a reachable stretch goal, and the top tier supplies the number your staff will repeat to the next customer. Because the ticket's cash value is decided at your counter, the same cabinet works in a $0.10-per-ticket venue and in a premium mall location.
| Feature | Operational benefit |
|---|---|
| 100% skill-based outcome, no RNG | Payout disputes are settled by the play itself. Less staff intervention, and a mechanic that fits markets where redemption games must be predominantly skill-based. |
| Single-button control | No instructions, no attendant, no learning curve. Shorter sessions per play, more plays per hour. |
| Two players on one screen | Two paid plays per session from one floor position, plus the crowd effect of a head-to-head match. |
| Tiered ticket ladder (1 / 5 / 10–1,000) | Rewards beginners and still gives regulars an unreached ceiling to chase. |
| 250 cm tower cabinet | Acts as its own signage in a crowded game floor; visible from the entrance sightline. |
| 0.74 m² footprint for 2 players | Higher revenue per square meter than two single-player cabinets. |
| 380 W power draw | Low electrical load for a lit, ticketed attraction; easy to add to an existing circuit. |
| Wooden housing, metal frame, plastic playfield parts | Panels and playfield components can be replaced individually instead of swapping the cabinet. |
Head-to-head play changes the economics more than the spec sheet suggests. A single-player cabinet converts one customer per session. The Flappy Bird ticket arcade machine converts two, on the same screen, in the same floor position, drawing the same power. The player who loses is the most likely next customer, and a close match holds a small crowd that becomes the next queue.
| Dimensions (L × W × H) | 97 × 76 × 250 cm |
| Footprint | 0.74 m² (0.97 m × 0.76 m) |
| Net weight | 200 kg |
| Power consumption | 380 W |
| Materials | Wooden cabinet, metal structural frame, plastic playfield components |
| Player configuration | 1P or 2P, shared screen, simultaneous play |
| Reward mechanism | Ticket payout: 1 / 5 tickets per gate, 10–1,000 ticket skill bonus |
The figures below are an illustrative model, not a performance guarantee. Replace every input with your own venue data before using them in a business case.
| Line | Illustrative input | Monthly |
|---|---|---|
| Paid plays | 120 per day × 30 days | 3,600 plays |
| Price per play | $2.00 | $7,200 gross |
| Ticket cost | $0.35 per play | −$1,260 |
| Electricity | 380 W × 10 h/day at $0.15/kWh | −$17 |
| Maintenance reserve | 3% of gross | −$216 |
| Contribution before rent and labor | ≈ $5,707 |
Payback in months = landed cost (machine + freight + duty) ÷ monthly contribution. Electricity is a rounding error at this wattage: 380 W running ten hours a day draws 3.8 kWh, about 114 kWh per month. The variables that actually move the result are plays per day and ticket cost per play, which is why the payout ladder matters more than the power spec.
AMA ARCADE supplies the Flappy Bird ticket arcade machine factory-direct, in single units for venue testing and in container quantities for distributors. Cabinets are built from a wooden housing, metal structural frame and plastic playfield components, with the ticket mechanism and playfield configured per order.
For operators who need a compact two-player ticket attraction with a skill ceiling high enough to keep regulars chasing the bonus, this Flappy Bird ticket arcade machine adds a redemption position without adding floor space. Send your target cost per ticket, destination port and quantity to AMA ARCADE for a wholesale quotation.