| Item | Specification |
|---|---|
| Model | Fruit Paradise |
| Dimensions (L × W × H) | 220 × 160 × 280 cm |
| Net weight | 150 kg |
| Power | 200 W |
| Voltage | 110–240 V |
| Players | 2 |
| Cabinet material | Wooden cabinet + plastic / acrylic parts |
| Game type | Ball toss at LED fruit targets, ticket redemption payout |
| Display | Top lottery / jackpot display with TIME and BONUS meters |
| Key components | LED fruit targets, top acrylic lightbox, speaker, illuminated arcade button, ball channel, coin acceptor |
| Payment | Coin / token acceptor and card swipe as standard |
| Recommended venue | Video game city, children's park, FEC, shopping mall arcade |
Fruit Paradise is a coin-operated ball toss arcade machine built for ticket redemption
floors. Players press the single illuminated button, toss the balls at the LED fruit
targets and watch the bonus meter climb — every hit converts into tickets at the payout
slot. skill-based round that familiesunderstand within seconds of walking past.
1. Insert a coin or token, or swipe your card, to start a round.
2. Press the illuminated arcade button — the TIME meter starts and the fruit targets light up.
3. Toss the balls at the LED fruit targets to score points.
4. Points register on the display. Hitting the bonus targets activates bonus features
and adds tickets to your payout.
5. Tickets dispense automatically. The lottery display at the top of the cabinet shows
the live jackpot at all times.
A one-button game that first-time players already understand — cabinet operation is a
single illuminated button and a single throwing action, so no attendant explanation and
no language barrier. Rounds stay short, and short rounds mean more plays per hour per
square metre.
A lottery display placed at eye level — the top lottery display and the TIME / BONUS
meters give the round the same anticipation loop as a lottery-style cabinet, which is
what keeps a ball toss game in rotation rather than retired after month one.
A cabinet designed to be seen from the aisle — LED light panels and a lit top acrylic
lightbox carry the fruit theme and the bonus figure across a busy arcade floor, so the
machine recruits its own players in mall and cinema traffic.
Two-player cabinet — two players can play the same fruit target set head to head, which
turns the machine into a group attraction instead of a solo one and lifts the number of
people standing at the cabinet at any moment.
Payment options that fit your market — coin acceptor and card swipe are standard; bill
validators, magnetic card readers and cashless modules can be fitted on request when you
are operating on a card system (company-level capability, confirmed per order).
Operator fit beyond the cabinet — because it is a skill-based ball throwing machine
rather than a pure chance game, the machine reads as family-friendly, which suits venues
with mixed-age footfall.
- Family Entertainment Centers (FECs) and indoor play centers
- Video game cities and standalone arcades
- Shopping mall entertainment zones and retail family floors
- Children's parks and family play areas
- Cinema lobbies, bowling alleys and restaurant entertainment areas
- Cabinet colour scheme and vinyl graphics adapted to your arcade's theme
- Logo and brand placement on the cabinet
- Language and sound settings localised for your market
- Payment module configuration to match local coin, token or card systems
- For full venue projects: space layout planning and 2D/3D rendering support from the
AMA ARCADE project team